
thatgamecompany Launches thatgamepublisher, a New Publishing Label Dedicated to Emotionally Ambitious Games
The Legendary Studio Behind Journey and Sky: Children of the Light Aims to Champion Developers Who Believe Games Can Move People, Forge Connections and Illuminate What It Means to Be Human
“When we first began making games, many people questioned whether interactive experiences could move players as deeply as film, literature or music,” said Jenova Chen, CEO and Creative Director for thatgamecompany. “Over the years, games have shown us what impact they can have on people. Lifelong friendships formed. Personal struggles healed. Loved ones reconnected. Hope restored. Those moments convinced us that games are capable of touching lives in profound ways. thatgamepublisher exists because we believe there are countless creators around the world discovering new emotional frontiers for this medium, and we want to help them bring those visions to life.”
A Full-Service Partner Built Around the Creative Process
thatgamepublisher brings developers the full resources of a publisher, including funding, production planning, platform and launch strategy, marketing, community and long-term IP development. It’s all grounded in something most publishers can’t offer: twenty years of learning how emotionally driven games actually get made.
Through our own work, thatgamecompany discovered that the emotional heart of a game is rarely defined at the start. It emerges through prototypes, iteration and the right creative conversations. TGP’s role is to protect that process, giving developers the room and alignment they need to find the strongest version of their work, without losing what makes it special. That publishing philosophy is further informed by seven years of operating Sky: Children of the Light as a global live-service, cross platform game with more than 300 million downloads. Check out the thatgamepublisher website periodically for future updates: www.thatgamepublisher.com
“Most publishers are built around genres or market opportunities. We are built around a conviction that emotionally meaningful games matter, and that the creators behind them deserve a partner who understands both their creative ambition and their cultural potential. Our job is to protect the creative process and help each project reach the players, communities and cultural life it is meant to find.” said SJ Xue, Vice President of Growth and Corporate Development at thatgamecompany, who leads the TGP initiative.
The Next Great Game Could Come From Anyone
thatgamepublisher aims to partner with developers to help identify, strengthen and preserve the emotional heart of their work. The label provides the resources, guidance and long-term support necessary for bold creative visions to flourish without losing what makes them special. Teams of any size and projects at any stage of development, with no genre or platform restrictions, are welcome for consideration.
Connect With thatgamepublisher
Interested developers can reach out to thatgamepublisher at info@thatgamepublisher.com for general inquiries or to submit formal pitches.
About thatgamepublisher
thatgamepublisher (TGP) is a publishing label for emotionally ambitious games, established by thatgamecompany, the studio behind flOw, Flower, Journey, and Sky: Children of the Light. For over two decades, thatgamecompany has pursued a single belief: that games can connect people through shared emotional experiences. thatgamepublisher was founded to carry that belief beyond one studio’s work, partnering with creators around the world who use interactivity to expand what games can make people feel. TGP provides full-service publishing support, grounded in twenty years of learning how emotionally driven games get made.
About thatgamecompany
thatgamecompany is the visionary studio behind the critically acclaimed award-winning titles Flow, Flower, Journey, and Sky: Children of the Light. Since its founding in 2006, thatgamecompany has been committed to developing broadly accessible, artistic, emotional, and enriching experiences that inspire human connection between all ages and cultures. The studio’s work is now featured in the Smithsonian permanent collection and the Museum of Modern Art in New York, along with countless awards and nominations from industry groups. Led by CEO and Creative Director Jenova Chen, thatgamecompany is currently supporting its latest title, Sky: Children of the Light, which broke the Guinness World Record for “most users in a concert-themed virtual world” and achieved over 300 million downloads since its launch in 2019.