Unleash Your Inner Stuntman with GRIP’s Outlandish ‘Carkour’ Mode This Fall
Combine Breath-Taking Speed, Perfect Precision and a Dash of Raw Courage to Tame a Series of Aerial Stunt Tracks
Watford, England – July 5, 2018 – Wired Productions Ltd., a leading independent video games publisher, and developer Caged Element Inc. are excited to announce ‘Carkour’ mode for GRIP – a ferociously fast, futuristic arcade combat racer hurtling towards the PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system from Microsoft, Nintendo Switch™ and Windows PC via Steam® this fall 2018.
In preparation for the game’s upcoming launch, a collection of GRIP Key Art and Packshots are available by visiting http://app.box.com/v/GRIPCarkourPK-20180705
Releasing in fall 2018, GRIP will feature, among other modes, 19 challenging ‘Carkour’ maps in which players are challenged to master a series of increasingly mind-bending stunt courses. Eighteen maps are Point-to-Point, culminating in a final, ‘open’ map – a playground of jumps, twist and turns packed full of collectibles.
From the short, sharp, shock of the Easy (Airtime, Speed, Squiggly, Tubes, Upsy Downsy) and Normal (Live Jump, Scoops, Slide) courses to the more demanding Hard (Angles, Endurance, Rainbow Road) and Nightmare (Half Tubes, Loop Gap) runs, there’s something to challenge everyone irrespective of skill level. Carkour Mode is the perfect tonic for those looking to concentrate on fine-tuning their timing, speed, and spatial awareness before heading back into Campaign or multi-player modes.
Taking full advantage of the current generation of gaming hardware, GRIP accelerates ahead of the racing crowd by offering players speeds of over 767 mph – making it the fastest racing game on four wheels, across roads, ceilings and anything else players can land their tires on to. The game will benefit from the enhanced power behind the PlayStation 4 Pro and Xbox One X, delivering eye-pleasing visuals with spectacular in-game physics and harnessing the potential that comes from building with Unreal® Engine 4.
GRIP will see racers speeding their way around 22 breath-taking tracks across a variety of hostile and foreign worlds. Remaining focused on the task at hand, players must be merciless in their quest to cross the finish line; deploying an arsenal of 9 devastating weapons and power-ups to give them the advantage to take the lead against fierce competitors. From explosive darts, mines, and missiles to shields and turbos; these weapons will allow players to not only target other cars, but the environment surrounding them – blasting their way through structures or collapsing them unexpectedly onto unsuspecting opponents.
Racers can pick from a roster of 15 armored cars – some swift and agile, while others are brutish and heavily armored. Modifying further to suit their style, players can also customize each vehicle with an array of varied paint jobs, decals, wheels and other details. More information about the game’s cars, tracks, weapons and other modes – including single-player campaign and Arena – will be detailed by Wired Productions later this year.
GRIP is currently available in early access on Steam, with a full release planned for PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One X, Nintendo Switch and PC later this year.
For more information visit http://www.wiredproducions.com. Fans can get the latest news by joining the GRIP communities on Twitter at @gripvideogame, Facebook at @gripvideogame, and Discord.