Espire 1: VR Operative Anniversary Update for Oculus Quest 2 Delivers Visual and Performance Upgrades Today
Enhanced Graphics, Particle Effects, and Faster Loading Times Enhance the Top-selling Oculus VR Stealth Title from Tripwire Interactive and Digital Lode
ROSWELL, Ga. – Nov. 17, 2020 – Publisher Tripwire Interactive and developer Digital Lode raise the bar again for the virtual reality stealth experience with today’s launch of the Espire 1: VR Operative Anniversary Update. Since it first launched in 2019, Espire 1: VR Operative continues to remain popular in the VR space as a top-selling title on the Oculus Store and one of the few VR titles to earn over $3 million in revenue. To celebrate this milestone and to give thanks to the Espire 1 community for their feedback and support, developer Digital Lode is excited to release the Espire 1: VR Operative Anniversary Update today.
Enhanced specifically for the new Oculus Quest 2, today’s update introduces the following improvements for the next-generation VR device, bringing a wide array of significant visual, performance, and gameplay improvements to the top-selling Oculus Store title. All existing owners of the game will automatically get Quest 2 support, including all the Quest 2 specific enhancements. In addition, there are further enhancements (performance and more) for the base Quest version, listed below:
Espire 1: VR Operative Updates for Oculus Quest 2
- Increased pixel resolution and clarity with less aggressive dynamic foveated rendering
- Higher mesh resolution for guards and other characters
- Bullet impact particles from the PlayStation®VR version added
- Added ricocheting bullets for players and guards
- Unique bullet impact sound effects added for each surface type
- Color-graded and optimized for the Oculus Quest 2 LCD screen
- Enhanced audio: When the player crouches down, the game’s soundtrack dynamically submixes the music down while increasing the sounds of footsteps and voices of guards
Espire 1: VR Operative Updates for Oculus Quest and Oculus Quest 2
- Improved shaders and materials. Added roughness and reflectivity to many surfaces
- Increased performance across the board
- Improved loading times across the board
- Added support for Oculus Dash “Overlays” for Oculus Quest and Oculus Quest 2
Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality –introducing the “Control Theatre,” a unique solution to the challenge of VR motion sickness for first-person titles. Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 from the safety of their Control Theatre.
The technology behind the Control Theatre and the game’s approach to movement lie at the heart of Espire 1: VR Operative’s gameplay and intuitive VR control system. Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision. This “VR within VR” system allows for precise, full freedom movement, while maintaining immersion, and eliminating “VR motion sickness” for almost everyone. The Control Theatre is fully customizable to suit the player’s level of comfort, and can be fully disabled for those already comfortable moving in VR.
This unprecedented freedom of movement allows the title’s stealth and action gameplay mechanics shine. Make sure to check out our press kit for series of curated gameplay gifs, showing an Espire Agent stealing a guards gun to neutralize him, using the voice command “Freeze” to immobilize a guard, throwing a spare ammunition clip to cause a distraction, and activating bullet time to headshot multiple guards while dropping down from the ceiling.
To stay up to date on the latest news as development for Espire 1: VR Operative continues, be sure to visit the official website – and follow the developers on Twitter, Facebook, Instagram, and YouTube.
© Espire VR Pty Ltd Designed in Melbourne, Australia
About Tripwire Interactive
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.