All Things Wicked Comes to Dead by Daylight
MONTREAL – March 12, 2024 – The Unknown has been unleashed. Dead by Daylight’s newest Chapter All Things Wicked is here, bringing a new Killer, The Unknown, a new Survivor, Sable Ward, and a new Map, Greenville Square into The Fog.
The following is a collection of evidence found on the desk of a missing police constable. All known writers or owners of these pieces have since been reported missing…
On Greenville Square
Just an Ordinary Small Town?
Greenville, a place where nothing ever happens. At least that’s how the old saying goes. While many still choose to call it home, it’s a town that’s long felt forgotten. Long-time residents know the vicious cycle. An accident here. A tragedy there. But with another missing person case last week, even the most stubborn minds among us have to admit something is going on here.
The clues are everywhere. Something sinister is walking among us. As I start this journey of exploration, its shape, form, and purpose are currently unknown.
-Intro Blog, Greenville Investigations
What we think we know?
The Unknown was believed to be a mysterious evil so heinous that investigating it almost immediately invited death. At least that was how the story went. And there were many stories. One story was of a woman in Greenville who disappeared without a trace on stage in front of a room full of witnesses. Her friend disappeared weeks later while trying to investigate what happened. The police were stumped. They had no clues or leads, and that mystery created the perfect storm for amplifying and spreading an urban legend.
On Sable Ward
Missing Person
Sable Ward
Female. Silver hair with pink tips. Blue eyes. Last seen in Greenville wearing a black and blue top, a black skirt, and a heart necklace.
If you have any information, please contact the Greenville Police Department immediately.
What we know. Read at your own risk.
At this point, there are more unknowns than knowns. The creature appears to be able to launch a projectile of unknown origin, leaving behind a toxic area where it lands. You don’t want to get caught in that area; it will only make it easier for it to get you.
It has a knack for messing with your head. It makes you see things. Everywhere you turn you’ll think you see it, but it’s just a hallucination it leaves behind. We don’t think it can be in more than one place at a time, but we have unconfirmed reports of those hallucinations coming to life.
The creature seems to relish being on the attack. Once it lands a hit, it becomes Unbound, a little faster, when chasing you through obstacles like windows. It has an Unforseen ability that always keep you on your toes, making you feel like it’s close to you, even if it isn’t. To top it all off, it’s great at making you doubt yourself. Whatever your goal is, you may think you’re doing well, but you soon may find all your hard work coming Undone.
We’ve stashed more information here for safekeeping.
The recent disappearance of Sable Ward in the Greenville Cinema is yet another unexplainable occurrence. Interviews suggest that they were searching for their close friend who recently has gone missing. But why they were investigating the dark depths of the theatre is unclear.
It is whispered that among their possessions was a book of Invocations, suggesting an interest – or potential awareness – of the supernatural. Files obtained with her research showcased her inquisitiveness, bravery, Strength in Shadows, and a Wicked tenacity. Her fate is not currently clear, but if we use past disappearances as a pattern, it is unlikely she will ever be seen again.
Images of Sable Ward have been shared by her family, showcasing some of her many looks. If you see her, please contact Greenville police.
The Sable Essentials and Inner Monster Collections are available now.
With whispers of The Unknown surfacing, locals have drawn sketches of what the creature may look like. The photos below are based on recovered pieces of information and stories of mysterious disappearances.
All Things Wicked is out now on Steam, PS5, PS4, Xbox One, Xbox Series X|S, Epic Games Store, Windows Store, and Nintendo Switch.
About Dead by Daylight™
Created by Behaviour™ Interactive, Dead by Daylight is a multiplayer action horror game of hide and seek, set in a dark fantasy and drawing from all corners of horror, where each match is a different experience. Dead by Daylight boasts 60 million players both globally and across all platforms. On any given day, up to 2 million players step into The Fog, whether on PC, console, or mobile. Since its release in 2016, the game has become a place where cult classic horror survives and thrives, having welcomed legends from TV, movies, and video games. For more information, please visit deadbydaylight.com.
About Behaviour™ Interactive
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the acclaimed building and raiding title Meet Your Maker. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK – North and Behaviour UK – South) and the Netherlands (Behaviour Rotterdam). For more information, visit www.bhvr.com.
© 2015-2024 BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.
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