Star Citizen – Alpha 3.15: Deadly Consequences Update Brings Game-Changing New Features Like Medical Gameplay, Bombing, Looting, and More
New Update from Cloud Imperium Games Raises the Stakes for Players with Features Highlighting the Balance of Risk and Reward
LOS ANGELES – Nov. 10, 2021 – Cloud Imperium Games (CIG) announced today, the release of the Star Citizen – Alpha 3.15: Deadly Consequences update. Today’s update introduces an array of exciting new systems for players, focusing on new hospitals and medical gameplay, including injury and recovery mechanics. In addition, players can look forward to significant updates to personal inventory systems that will make managing loadouts a more tactical endeavor. Updates to these major feature sets will heighten the level of risk vs. reward around players’ strategic choices in-game. The Star Citizen – Alpha 3.15: Deadly Consequences update marks another major milestone in CIG’s progress and continued commitment to its players to develop the most ambitious and transparent games development project in history – and follows an exciting first look at the next full star system in development for Star Citizen revealed at CitizenCon 2951.
“On behalf of the entire development team, I am thrilled to launch Alpha 3.15: Deadly Consequences, which adds vital new gameplay and content like healing, looting, and bombing to Star Citizen,” said Star Citizen Creative Director Chris Roberts. “We’re especially excited for the Tier 1 implementation of Medical gameplay and the hard gameplay choices that come with Physical Inventory, which brings us one step closer to our shared vision for the best universe sim ever.”
Star Citizen – Alpha 3.15: Deadly Consequences update key features include:
- Player Health System: Players can now be “downed” if they are wounded and can be revived by players to get back into the fight. While downed players can call for a rescue from nearby players, they can still be killed by other players and NPCs. Killed players will leave their items behind, which can then be looted by opportunistic adversaries. Injuries can also be applied to specific body parts, including the head, torso and limbs, that now impact gameplay until the injury is healed. For example, head injuries can now trigger dizziness and a wounded limb may make it more difficult to aim. These injuries come in three tiers from Tier 1 (most severe) to Tier 3 (least severe).
- Healing and Healing Tools: Players can temporarily heal themselves and other players with a variety of new healing tools, including the CuraLife Medical Gun and Multi-tool Healing Beam attachment. Healing tools will also increase the player’s blood drug level, which can come with deadly side effects if allowed to rise, including blurred vision, muffled audio, and even a “downed” state. The addition of these new healing mechanics and tools opens up a new gameplay profession, as players can adopt a medic-style role to travel the ‘verse and heal other players.
- Hospitals and Medbeds: New hospitals can be found in Orison, GrimHex, New Babbage, and Rest stop clinics. Hospitals can be set as respawn locations following player death and can also be used to heal critical injuries.
- Personal Inventory: Players can now manage their player loadout, personal inventory, and also external containers with this improved system. With the NikNax asset manager app, players can now locate and track inventory previously tied to specific locations, vehicles, off-ship crates, and on their person. This major update also introduces strategic inventory management decisions to players. Before beginning their adventure, players may need to make tough decisions for the road ahead, choosing between more weaponry, ammunition, or healing equipment. Running with a crew of likeminded players also introduces options for players to fill specific roles in terms of items and gear they bring to the mission.
- Dynamic Loot Generation: New dynamic loot generation leverages the existing Harvestables system to dynamically generate containers holding randomized loot. These containers can be generated across a planet surface, or at designated spawn points. With more rewards for pilots willing to take the risk, exploring the ‘verse has never been more rewarding.
- Origin 400i: Originally revealed at CitizenCon 2951, the Origin 400i makes its flyable debut in the Alpha 3.15: Deadly Consequences update. Designed for pilots in need of a vessel that can deliver in terms of speed, safety, and style, the Origin 400i is a ship that exudes luxury with its sleek design along with superb fuel efficiency and defenses that will take players to the far reaches of the galaxy.
- Crusader Hercules Starlifter A2: The A2 bomber has been used to devastating effect in airborne assaults, search and rescue operations, and landing initiatives. With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies. Following the release of the C2 and M2, the arrival of the Hercules Starlifter A2 closes out Crusader Industries’ Starlifter line.
- New Bombing Mechanic: The new bombing mechanic introduced with the Starlifter A2 adds extra layers of tactical gameplay, allowing players to devise new strategies in both offensive and defensive scenarios. New bomb UI offers pilots a hi-tech solution for targeting, while retaining skill-based, manual aiming to place the perfect shot for maximum damage. That shot won’t come easy, as pilots will have to avoid inflicting friendly damage in the resulting blast radius as well as defend against countermeasures such as ground turrets and anti-aircraft missiles.
- New Infiltrate/Defend Missions: New mission modifiers that challenge players with defending objectives against waves of enemies in all-out assaults or avoiding detection have been introduced with both lawful and unlawful variants.
For full details on the Star Citizen – Alpha 3.15: Deadly Consequences update, please head here. Players interested in what each development team is working on are encouraged to visit the Star Citizen Progress Tracker and roadmap on the official website.
Star Citizen combines classic space sim and FPS gameplay with boundary-pushing visuals in a massively multiplayer setting of unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role, whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.
For further information, including how to download and play Star Citizen, visit the official website. Enlist today and join this ever-expanding universe by visiting the game’s Welcome Hub and Guide System for tips on how to play. Millions of players from around the world have already joined to help CIG build the most ambitious game ever made. For continued updates, keep up with Star Citizen on Facebook, Instagram, Twitch, Twitter, and YouTube.
About Cloud Imperium Games
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium Games is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium Games operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.