Tripwire Interactive Implements ‘Next Gen Work Model’ Offering Maximum Flexibility to All Studio Employees
New Employee-Focused Customizable Work Model Adapts to Meet the Evolving Landscape of Game Development
ROSWELL, Ga. – May 14, 2021 – Tripwire Interactive, developers of the Killing Floor, Red Orchestra, Rising Storm and Maneater franchises, and Tripwire Presents, the publishing division that focuses on releasing great games from other independent studios, including Chivalry 2, Espire 1: VR Operative and Road Redemption, today announced the implementation of their innovative and exciting Next Gen Work Model, a new hybrid work plan that will allow all members of the studio full flexibility in designating the balance between in-office and remote work. Starting immediately, the Next Gen Work Model will allow Tripwire employees to create their own individual plan with the option to work hybrid in-office and remote in any variation of their choosing, fully remote, or fully in-office. By offering fully customizable hybrid, in-office and remote work opportunities, employees at Tripwire can choose to create a work plan of their own that best suits their personal and professional needs.
As they adapted to the physical restrictions of the recent pandemic, Tripwire discovered there were great benefits to offering remote work yet found that many employees shared they were missing the benefits of on-site work. Based on this, Tripwire is taking the opportunity to formalize a new permanent, flexible work model that offers the choice of hybrid in-person and remote work plans, breaking the limitations of physical location and broadening the pool of prospective creative talent available to the studio. Tripwire believes this new approach will not only foster a more productive and creative environment amongst their teams, but will also add a layer of diversity to their staff that solely in-office work does not as easily afford. Tripwire gathered and utilized direct employee feedback while creating the Next Gen Work Model in an effort to strike a balance between creative efficiency and personal work-life balance; both of which were essential aspects in the studio leadership’s decision to implement the employee-first work model company-wide.
“By allowing flexible hybrid on-site/remote work plans we’re providing the best of both worlds with the collaborative and relational benefits of in-office work and the quality-of-life benefits of remote work,” said Tripwire CEO John Gibson. “With offering these flexible hybrid, full time remote, and full time on-site work options we’re serving the desires and needs of next generation teams.”
Tripwire will retain their physical headquarters in Roswell, Georgia as their base of operations and as an available office for employees who chose to work in an in-person capacity. The Next Gen Work Model will be available to both existing and new employees.
Tripwire continues to grow and is currently accepting applications for a variety of positions. For more details on available job openings, please visit https://tripwireinteractive.com/#/careers.
About Tripwire Interactive
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire Interactive has expanded its business with the publishing division, Tripwire Presents, turning its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Tripwire Presents aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.
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