RISING STORM 2: VIETNAM Modding Contest Winners Announced
Tripwire Interactive and Antimatter Games Continue Their Support of the Mod Community, Announcing First Round of Winners for RISING STORM 2: VIETNAM Map and Modding Contest
ROSWELL, Ga. — Dec. 13, 2017 — Tripwire Interactive and Antimatter Games announced today the first round of winners for its RISING STORM 2: VIETNAM $40,000 Modding Contest. As an independent development studio founded by members who won the 2004 “Make Something Unreal” competition for Red Orchestra: Combined Arms, Tripwire Interactive is excited to continue their unrelenting support for the modding community, challenging RISING STORM 2: VIETNAM players to share their best maps and mods for the chance to have their creations featured in the game in addition to cash prizes.
Tripwire Interactive is proud to introduce the following user-made maps and mods to RISING STORM 2: VIETNAM with subsequent cash prizes for each winning creator. Please find below brief summaries about what makes these winning entries special from the judges, starting with the maps:
1st Place Map Prize: $5,000
The lighting is great, and there’s lots of use of existing assets in a clever way — like the water tower, or the pipe run-off — that creates a strong, believable setting where it’s clear what every building or place is meant to ‘be’. The whole map makes logical sense as a real place. We also appreciated the effort to match the style elements, like the overhead map, to the base game, which makes the whole thing feel like it has a ton of polish. As a side note, the coordinates on the map to the real reference location were a nice touch.
Gameplay has nice variety and progression between the first two open objectives to the tight-knit town action, and every objective is identifiable and different. The whole thing escalates very well. Overall, hard to find fault with the execution here. This is deserving of high praise.
2nd Place Map Prize: $2,500
The whole town section is really well constructed with good gameplay and some lovely detailing in the tall objective building and spots like the haphazard ‘movie theatre’ next to the car park. The map has a nice sense of verticality and uses height in a more interesting way than just placing hills at random. Positioning the whole map along a wide river that isn’t part of the play space was a really nice way to add character and help with orientation. Overall, this was a fantastic map which probably took an awful lot of work to pull off, so well done!
3rd Place Map Prize: $1,000
This map definitely takes a different approach to map design and that’s not a bad thing. There’s a noticeable lack of hard cover at several points, and the battle feels almost more like ‘pitched warfare’ than ‘guerilla’. But again, that’s not a bad thing, and at moments — like when you come up towards objective E and you see the Firebase looming on the hill in front of you — this map can feel truly epic in a way that impressed us a lot.
Honorable Mentions in the Best Map category: Jungle Raid, Dead and Buried, Operation Valkrie.
And now the prize-winning mods:
Green Army Men
We’re always going to love a big conversion mod – and a lot of work has gone into this one. The concept is always a fun one and is a great use of the base game. We’re really interested to see how this one progresses!
King of the Hill
We were really hoping someone would try out new and/or variant game modes, so were really happy to see this one appear. More, please!
Players interested in participating can still submit entries for consideration in the second and final round of the RISING STORM 2: VIETNAM modding contest. For more information, official rules, and full details on the $27,000 cash prize pool for round two, please head here.
Stay up-to-date with the latest Rising Storm 2: Vietnam news and information at www.rs2Vietnam.com. You can also keep track of Tripwire Interactive and Rising Storm 2: Vietnam at any of these online channels: www.tripwireinteractive.com, on Discord at https://discord.gg/rs2vietnam, Facebook at https://www.facebook.com/RS2Vietnam/, Twitter at https://twitter.com/rs2vietnam, Reddit at /r/rs2vietnam, Instagram at https://www.instagram.com/tripwireinteractive and on YouTube at https://www.youtube.com/user/tripwireinteractive.
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About Tripwire Interactive
Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the “Make Something Unreal” competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Tripwire has published select 3rd party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alike — including Killing Floor 2 for PC and PlayStation®4 in 2016, Rising Storm 2: Vietnam for PC, Killing Floor: Incursion for Oculus Touch and HTC VIVE in 2017 — and PlayStation®VR in 2018 — and Killing Floor 2 for Xbox One and Xbox One X in 2017. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire’s special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.