Killing Floor 2 New Grounds Mapping Contest Winners Awarded a Total of $50,000 in Prizes
Tripwire Interactive and Mod DB Join Forces to Support the Modding Community with Awards for the Best Player-made Killing Floor 2 Maps
ROSWELL, Ga. – June 27, 2019 – Tripwire Interactive and Mod DB announced today the final round of winners for its Killing Floor 2 New Grounds Mapping Contest, awarding a total of $50,000 dollars in prizes to creators of the best player-made Survival and Non-survival maps for the award-winning, survival horror, co-op shooter, Killing Floor 2.
As an independent development and publishing studio founded by members who won the 2004 “Make Something Unreal” competition for work on the total conversion mod Red Orchestra: Combined Arms, Tripwire Interactive is excited to continue its support for grassroots game development and the modding scene that helped them get started. Without such support, critically acclaimed titles, like Red Orchestra: Ostfront 41-45, Killing Floor, Killing Floor 2, Killing Floor: Incursion, and Maneater, the upcoming action RPG where you play as a shark, would not be possible. Support for the modding scene also helped Tripwire Interactive expand its role as an independent games publisher for titles such as Chivalry 2, Espire 1: VR Operative, and Road Redemption.
Taking the opportunity to give back to the community that helped them get started, Tripwire Interactive is proud to highlight the winning maps and creators. Please find below brief summaries about what makes each winning entry special from the judges along with direct links to the official download page for each map, hosted on Mod DB.
Killing Floor 2 Best Survival Map Winners:
1st Place Prize: $10,000
Map: Sanitarium
Tripwire Interactive Judge Notes: This map showed enormous creativity and clever reuse of existing assets to create a new Cthulu themed experience for the player. There are numerous interactive elements such as traps, attacking tentacles, low gravity zones, and changing weather patterns that really impressed us. We knew we had a strong contender when the judges had a hard time moving on to the next submission during our playtests.
2nd Place Prize: $6,000
Map: Carrillon Hamlet
Tripwire Interactive Judge Notes: This map impressed us with its strong layout and use of assets to convey a unified theme. This map had a strong understanding of gameplay flow which navigated the player into interesting layouts that interweaved across the map.
3rd Place Prize: $3,500
Map: Desolation
Tripwire Interactive Judge Notes: This map had a creative use of lighting and a strong presence across its expansive layout that went from interior and outdoor spaces. Given that it utilized strong themes and assets from Outpost, it was interesting to see the climate flip from frigid to a tropical setting.
4th Place Prize: $3,000
Map: Silo Seven
Tripwire Interactive Judge Notes: Verticality was a strong element of this map as you descend through multiple basement layers of the complex. We also appreciated the use of changing weather elements as a brewing sandstorm approaches over the duration of the match.
5th Place Prize: $2,500
Map: Training Grounds
Tripwire Interactive Judge Notes: This map was an extremely impressive technical showcase for how it constructs the environment for each of the different rooms like the holodeck. It made the small spaces feel much larger with the simulated backdrops.
Killing Floor 2 Best Non-Survival Map Winners:
1st Place Prize: $10,000
Map: Biolapse
Tripwire Interactive Judge Notes: This map was impressively put together and polished. It showed a strong understanding of what made Biotics Lab fun and interesting and translated that into a totally new and different layout that exhibited a good grasp of gameplay fundamentals.
2nd Place Prize: $6,000
Map: Twisted Story
Tripwire Interactive Judge Notes: This map was loaded with imagination and creativity translating the KF2 formula within a fantasy environment. It made great use of scale within its different hold out environments
3rd Place Prize: $3,500
Map: Elysium
Tripwire Interactive Judge Notes: This map made great use of Endless mode and particularly impressed us with its transformative nature as the waves progressed. Each of the different zones you play across gets reintegrated into the central courtyard which was a pleasant surprise.
4th Place Prize: $3,000
Map: District VII
Tripwire Interactive Judge Notes: District VII was effective in translating the Burning Paris aesthetic into Objective style survival gameplay. It showcased a solid gameplay flow as you progressed through the map to each of the individual zones.
5th Place Prize: $2,500
Map: Hospital
Tripwire Interactive Judge Notes: This map had a unique location not seen in KF2 that was well put together through effective asset reuse. We particularly enjoyed its well-polished interior spaces and gameplay flow through its wave-gated linear track.
For more information on Killing Floor 2, please visit the official website. To stay up to date on the latest from Tripwire Interactive, please follow the team Facebook, Twitter, Instagram, and YouTube.
About Tripwire Interactive
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.
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